The Age of Discovery
Your monarch wants gold. Your priests want souls. Your admirals want glory. The world is vast, unexplored, and waiting for your flag. Set sail, conquer, and carve your name into history.
The Age of Discovery is a narrative campaign in the grand strategy video game Europa Universalis IV, released as part of the base game. It sets the stage for the player's journey from the late Middle Ages into the early modern period, focusing on the historical era of European exploration, colonization, and global trade expansion.
- Role
- Introductory campaign and historical scenario
- Affiliation
- Europa Universalis IV base game
- Status
- Active and playable in all versions of the game
Lore & Background
The old certainties of feudalism are cracking as the Ottoman Empire tightens its grip on the Balkans, the Hundred Years' War sputters toward its end, and the great powers of Europe—France, England, Castile, Portugal, and the Holy Roman Empire—jostle for dominance. Yet beyond the familiar shores of the Mediterranean and the Atlantic, a vast, unknown world awaits. The Age of Discovery is not merely a campaign; it is the defining narrative of Europa Universalis IV, a period when daring navigators, ambitious monarchs, and ruthless conquistadors reshaped the globe.
In Their Own Story
The salt spray stings the admiral's eyes as he squints at the horizon. His carrack, the *Santa Maria da Esperança*, has been at sea for forty days. The crew mutters of sea monsters and the edge of the world. But the admiral remembers the promise made to King Afonso V: a new route to the Indies, a path to glory and gold. Suddenly, the lookout cries out. A line of green appears on the western edge of the world. The admiral smiles. The Age of Discovery has begun. But this is only the first step. Behind him, in the counting houses of Lisbon and Seville, merchants are already calculating profits. In the jungles of the New World, empires of gold and jade await their first glimpse of steel-clad strangers. And in the palaces of Europe, rivals sharpen their knives, ready to seize whatever wonders the admiral brings home.
Reader's Guide
You start as a European power with a handful of provinces, a few ships, and a burning ambition. The first decades are a scramble: secure your borders, marry your rivals, and pray your king doesn't die heirless. Then, invest in exploration ideas. Hire a conquistador. Send a fleet into the Atlantic. The first sighting of a new continent triggers a cascade of events—trade goods, native encounters, and the chance to plant a colony. But beware: every colony costs ducats, every war drains manpower, and every rival is watching. The campaign matters because it teaches you the game's core tension: expand or die, but expand too fast and you'll choke on rebels and inflation. The Age of Discovery is not a linear story—it's a sandbox where your choices turn a fragile kingdom into a global empire, one risky voyage at a time.
Did You Know?
- The Age of Discovery campaign includes the famous 'Inca' and 'Aztec' nations, which can be discovered by European explorers.
- The campaign's mechanics for colonial nations were introduced in Europa Universalis IV to simulate the semi-autonomous governance of overseas territories.
- The campaign's narrative is heavily inspired by the historical voyages of Prince Henry the Navigator and the Portuguese exploration of the African coast.
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